/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2000-2006 Tim Angus

This file is part of Tremulous.

Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Tremulous; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

#include "g_local.h"


/*
=======================================================================

  SESSION DATA

Session data is the only data that stays persistant across level loads
and tournament restarts.
=======================================================================
*/

/*
================
G_WriteClientSessionData

Called on game shutdown
================
*/
void G_WriteClientSessionData(gclient_t * client)
{
	const char     *s;
	const char     *var;

	s = va("%i %i %i %i %i %i %i",
		   client->sess.sessionTeam,
		   client->sess.spectatorTime,
		   client->sess.spectatorState,
		   client->sess.spectatorClient, client->sess.wins, client->sess.losses, client->sess.teamLeader);

	var = va("session%i", client - level.clients);

	trap_Cvar_Set(var, s);
}

/*
================
G_ReadSessionData

Called on a reconnect
================
*/
void G_ReadSessionData(gclient_t * client)
{
	char            s[MAX_STRING_CHARS];
	const char     *var;

	// bk001205 - format
	int             teamLeader;
	int             spectatorState;
	int             sessionTeam;

	var = va("session%i", client - level.clients);
	trap_Cvar_VariableStringBuffer(var, s, sizeof(s));

	sscanf(s, "%i %i %i %i %i %i %i",
		   &sessionTeam,
		   &client->sess.spectatorTime,
		   &spectatorState, &client->sess.spectatorClient, &client->sess.wins, &client->sess.losses, &teamLeader);

	// bk001205 - format issues
	client->sess.sessionTeam = (team_t) sessionTeam;
	client->sess.spectatorState = (spectatorState_t) spectatorState;
	client->sess.teamLeader = (qboolean) teamLeader;
}


/*
================
G_InitSessionData

Called on a first-time connect
================
*/
void G_InitSessionData(gclient_t * client, char *userinfo)
{
	clientSession_t *sess;
	const char     *value;

	sess = &client->sess;

	// initial team determination
	value = Info_ValueForKey(userinfo, "team");
	if(value[0] == 's')
	{
		// a willing spectator, not a waiting-in-line
		sess->sessionTeam = TEAM_SPECTATOR;
	}
	else
	{
		if(g_maxGameClients.integer > 0 && level.numNonSpectatorClients >= g_maxGameClients.integer)
			sess->sessionTeam = TEAM_SPECTATOR;
		else
			sess->sessionTeam = TEAM_FREE;
	}

	sess->spectatorState = SPECTATOR_FREE;
	sess->spectatorTime = level.time;
	sess->spectatorClient = -1;

	G_WriteClientSessionData(client);
}


/*
==================
G_WriteSessionData

==================
*/
void G_WriteSessionData(void)
{
	int             i;

	//TA: ?
	trap_Cvar_Set("session", va("%i", 0));

	for(i = 0; i < level.maxclients; i++)
	{
		if(level.clients[i].pers.connected == CON_CONNECTED)
			G_WriteClientSessionData(&level.clients[i]);
	}
}
